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Georgios N. Yannakakis : ウィキペディア英語版 | Georgios N. Yannakakis
Georgios N. Yannakakis is an Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen,〔(New Scientist, issue 2729, 7 October 2009 )〕 and one of the leading researchers within player affective modelling and adaptive content generation for games.〔(Videnskab.dk (Danish Science News source) )〕〔("Des jeux vidéo sur mesure", Le Monde, 12 December 2009 )〕 Yannakakis has pioneered the use of preference learning algorithms in combination with player questionnaires to create statistical models of player's experiences when playing computer games.〔(New Scientist, issue 2622, September 2007 )〕 The models take the form of an often nonlinear mapping between on the one hand player behaviour and features of the played game, and on the other hand (predicted) player experience. Usually, these models go beyond "fun" and try to predict other aspects of player experience as well, such as frustration and challenge. Yannakakis' research has attracted attention from Danish newspapers and TV〔("Danskernes Akademi", DR (Danish public service broadcaster) )〕 as well as international media such as ''New Scientist''. ==References==
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